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Hardware/Mechatronics Engineer - Gaming/AR/VR

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Lizzie McMinn Senior Associate

Phone Work (425) 440-0283
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Job Info

Category Gaming/AR/VR
Employment Type Contract or Full-Time
Compensation $0.00 - $0.00
Location United States, WA - 98034

Client Introduction

You’re the definition of a true technologist. You use words like INVENT, INNOVATE and DISRUPT. You get excited not about today’s technology, but the future of Augmented Reality, Virtual Reality, Robotics and Applied Sciences. Verticalmove is responsible for building what could be the coolest innovation lab in Seattle, perhaps in the entire United States. Founded and financed by a Fortune 100 brand that produces more than $50.0 billion in revenue, and produces $5.0 billion in annual profit, there is no shortage of funding.

Here are some of the exiting technologies that you’ll get to work with:

• Project Tango

• Artificial Intelligence

• ChatBots

• HoloLens (AR/VR)

• Robotics

• 3D Printing

Job Description

As a Hardware/Mechatronics Engineer, you will develop state of the art prototype architectures, mechanisms, and solutions for next generation 3d scanners and AR devices that can create transformative 3d content. You will be part of a team exploring new concepts through fast iterative prototyping. A wide range of approaches will be explored combining electrical, mechanical, robotics, firmware, and software. We want people who: work well in teams, can brainstorm big ideas, work in new technology areas, are able to drive a concept into a prototype, and can work collaboratively with a wide range of disciplines. Starting with a broad scientific and strong mechanical background, be willing to become a quick expert in a new area and quickly build new prototypes and mechanisms. We’re looking for a hands-on builder of mechanical systems that can enable new research into human-computer interaction and 3d capture.

Job Responsibilities

Provide programming and device setup and troubleshooting support for the planning and execution of cutting-edge research to advance the state of the art in 3d scanning.

Develop mechanisms, control algorithms, and models

Collaborate with other engineers, and researchers to prototype hardware and software solutions, experiments and concepts that advance the entire project.


Strong grasp of user study design and execution

Experience with Unity and/or Unreal engines

Experience with technologies such as 3D scanners

Required Experience

3+ years of experience developing or working with mechatronic and/or 3d scanning devices, motion control, device design, control algorithms.

3+ years of experience with system building in C++, including evaluation design.

Required Education

Master’s degree, MSEE or PHD or equivalent experience in computer science, robotics, computer engineering, or similar areas.

No Visa sponsorship, must be a US Citizen, Green Card or OPT *with* 01 or EB1.

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