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Technical Artist - Gaming/AR/VR

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Lizzie McMinn Senior Associate

Phone Work (425) 440-0283
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Job Info

Category Gaming/AR/VR
Employment Type Full-Time Employment
Compensation $0.00 - $0.00
Location United States, WA - 98004

Client Introduction

Come make history with a studio that produces one of the top games on Steam and continues to break industry records on consoles and PC! We are searching for self-starters who do well in a fast-paced environment and are able to think outside the box. This is a chance to work on a variety of different things within a small (but stable) studio.

Job Description

Job Responsibilities

Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks


Nice to have:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine

Required Experience

Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world

Required Education

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