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External Lead Artist - Gaming/AR/VR


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Lizzie McMinn Senior Associate

Phone Work (425) 440-0283
Phone Fax
Email: lmcminn@verticalmove.com



Job Info



Category Gaming/AR/VR
Employment Type Full-Time Employment
Compensation $0.00 - $0.00
Location United States, CA - 94063


Client Introduction





Job Description



The Lead Artist will have a wealth of artistic experience in modeling, texturing and will be able to leverage past experiences towards creating realistic environments for our next AAA title. The Lead Artist is responsible for establishing an art bar for the project and working with our external development partners to meet or exceed it. This is a full-time, permanent position located at our Redwood City, CA studio.


While this is primarily a hands-off position, we are looking for a leader who can be hands on as needed, training others how to use our proprietary tools as well as in industry leading art creation techniques. It is expected that the ideal candidate has the drive and motivation to learn the essential skills to be successful, and is expected to display enthusiasm and a willingness to learn. In addition, resourcefulness and self-motivated to generate ideas and tasks for themselves are key attributes for success.


Job Responsibilities



Work with external partners to establish and deliver against the art delivery bar for our game projects.
Highly self-motivated with demonstrated ability to work efficiently and independently
Strong time management skills with a proven ability to focus on priorities and solve problems in a timely manner
Ability to demonstrate experience and talent in chosen field through examples within packages such as Maya, 3DS Max, Zbrush, Photoshop, Bodypaint, Motion Builder, etc
Effectively communicate thoughts and ideas with peers and supervisors, collectively working towards larger artistic goals
Work closely with development teams to establish/maintain visual target in production
Creates believable, photo-realistic 3D models and textures from concept art and photo reference
Take geometry from rough to finished states
Troubleshoots technical and artistic issues


Experience



Previous experience as an Artist, with at least three games shipped
Experience using Maya and Photoshop
Understanding of next generation art techniques such as photogrammetry and PBR rendering.
Drawing (industrial design or comic book background), painting, and texturing experience a must
Great collaborative skills, rigorous analytical skills and strong creative drive a must
Must have the ability to conceptualize, present and execute ideas
Ability to work well within a team environment
Proven track record of strong organizational and communication skills (including interpersonal, writing and editing) with the ability to multitask, prioritize efficiently and meet deadlines
The desire to work in a challenging, fast-paced environment
Self-motivated individual
Thorough knowledge of the game development process
Excellent sense of form, mass, and volume
Passion for pushing the state of the art in asset fidelity and production techniques.
Ability to find solutions from a visual, production, and technical perspective.
Proficient in next-gen asset creation
Willingness and ability to travel on-site to train and work with external development partners.


Required Experience



Preferred:

Experience working with special effects on a game
Being able to visualize game design when drawing is a plus
Experience interfacing with Programmers regarding projects
BA from illustration program


Required Education





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