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Graphics Engineer - Gaming/AR/VR


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Lizzie McMinn Senior Associate

Phone Work (425) 440-0283
Phone Fax
Email: lmcminn@verticalmove.com



Job Info



Category Gaming/AR/VR
Employment Type Full-Time Employment
Compensation $0.00 - $0.00
Location United States, California - 90034


Client Introduction



We were founded in 2014 with the goal of expanding the potential of immersive storytelling. We create, acquire, and distribute premium AR & VR experiences across web, mobile, console and headsets including Oculus Rift/Go, Samsung Gear VR, HTC Vive, Sony Playstation®VR, Google Daydream, and Xiaomi MiVR.

With our deep expertise in multi-media narrative, we creates tools, formats and proprietary software to differentiate its original content and enable future immersive media creators.

Investors include Andreessen Horowitz, Temasek, Emerson Collective, 21st Century Fox, Raine Ventures, WME, Live Nation, Vice Media, Tribeca Enterprises, Annapurna Pictures, and Legendary Pictures.


Job Description



We are looking for an experienced Graphics Engineer to join our small team of world-class developers and push the visual quality of our interactive XR experiences. In addition to a strong mathematical foundation and understanding of modern rendering approaches and techniques, the ideal candidate will bring deep knowledge of contemporary mobile GPU and CPU architectures and demonstrable experience of leveraging them effectively to create stunning visuals.

Job Responsibilities



•Design and implement systems to achieve stunning visual results in support of specific project requirements for rendering, lighting, particles, post effects etc
•Support content creators in their use of these systems
•Iteratively profile and performance-tune engine and content to remove GPU and CPU bottlenecks
•Coach and mentor software engineers on the team in areas related to rendering and performance analysis
•Continuously monitor interactive rendering research for useful new approaches. Where appropriate, supplement the research and add to the discussion


Experience



•Five or more years working in games or similarly interactive experiences, three or more years specializing in rendering
•A strong understanding of the considerations and trade-offs that tiled rendering on mobile hardware requires
•Expertise with at least one modern mobile graphics API (OpenGL ES 3.0+, Metal, Vulkan)
•Expertise with C/C++/C# and at least one flavor of high-level shader language
•Expertise with low level CPU and GPU performance introspection tools

Bonus Points for:

•Professional Unity development experience
•Experience with GPGPU/compute shaders, particularly for driving real-time rendering with minimal CPU interaction
•Knowledge of VR or AR development


Required Experience





Required Education



CS, Engineering or an equivalent degree is preferred

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